/**
* jquery.mask.js
* @version: v1.14.16
* @author: Igor Escobar
*
* Created by Igor Escobar on 2012-03-10. Please report any bug at github.com/igorescobar/jQuery-Mask-Plugin
*
* Copyright (c) 2012 Igor Escobar http://igorescobar.com
*
* The MIT License (http://www.opensource.org/licenses/mit-license.php)
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
/* jshint laxbreak: true */
/* jshint maxcomplexity:17 */
/* global define */
// UMD (Universal Module Definition) patterns for JavaScript modules that work everywhere.
// https://github.com/umdjs/umd/blob/master/templates/jqueryPlugin.js
(function (factory, jQuery, Zepto) {
if (typeof define === 'function' && define.amd) {
define(['jquery'], factory);
} else if (typeof exports === 'object' && typeof Meteor === 'undefined') {
module.exports = factory(require('jquery'));
} else {
factory(jQuery || Zepto);
}
}(function ($) {
'use strict';
var Mask = function (el, mask, options) {
var p = {
invalid: [],
getCaret: function () {
try {
var sel,
pos = 0,
ctrl = el.get(0),
dSel = document.selection,
cSelStart = ctrl.selectionStart;
// IE Support
if (dSel && navigator.appVersion.indexOf('MSIE 10') === -1) {
sel = dSel.createRange();
sel.moveStart('character', -p.val().length);
pos = sel.text.length;
}
// Firefox support
else if (cSelStart || cSelStart === '0') {
pos = cSelStart;
}
return pos;
} catch (e) {}
},
setCaret: function(pos) {
try {
if (el.is(':focus')) {
var range, ctrl = el.get(0);
// Firefox, WebKit, etc..
if (ctrl.setSelectionRange) {
ctrl.setSelectionRange(pos, pos);
} else { // IE
range = ctrl.createTextRange();
range.collapse(true);
range.moveEnd('character', pos);
range.moveStart('character', pos);
range.select();
}
}
} catch (e) {}
},
events: function() {
el
.on('keydown.mask', function(e) {
el.data('mask-keycode', e.keyCode || e.which);
el.data('mask-previus-value', el.val());
el.data('mask-previus-caret-pos', p.getCaret());
p.maskDigitPosMapOld = p.maskDigitPosMap;
})
.on($.jMaskGlobals.useInput ? 'input.mask' : 'keyup.mask', p.behaviour)
.on('paste.mask drop.mask', function() {
setTimeout(function() {
el.keydown().keyup();
}, 100);
})
.on('change.mask', function(){
el.data('changed', true);
})
.on('blur.mask', function(){
if (oldValue !== p.val() && !el.data('changed')) {
el.trigger('change');
}
el.data('changed', false);
})
// it's very important that this callback remains in this position
// otherwhise oldValue it's going to work buggy
.on('blur.mask', function() {
oldValue = p.val();
})
// select all text on focus
.on('focus.mask', function (e) {
if (options.selectOnFocus === true) {
$(e.target).select();
}
})
// clear the value if it not complete the mask
.on('focusout.mask', function() {
if (options.clearIfNotMatch && !regexMask.test(p.val())) {
p.val('');
}
});
},
getRegexMask: function() {
var maskChunks = [], translation, pattern, optional, recursive, oRecursive, r;
for (var i = 0; i < mask.length; i++) {
translation = jMask.translation[mask.charAt(i)];
if (translation) {
pattern = translation.pattern.toString().replace(/.{1}$|^.{1}/g, '');
optional = translation.optional;
recursive = translation.recursive;
if (recursive) {
maskChunks.push(mask.charAt(i));
oRecursive = {digit: mask.charAt(i), pattern: pattern};
} else {
maskChunks.push(!optional && !recursive ? pattern : (pattern + '?'));
}
} else {
maskChunks.push(mask.charAt(i).replace(/[-\/\\^$*+?.()|[\]{}]/g, '\\$&'));
}
}
r = maskChunks.join('');
if (oRecursive) {
r = r.replace(new RegExp('(' + oRecursive.digit + '(.*' + oRecursive.digit + ')?)'), '($1)?')
.replace(new RegExp(oRecursive.digit, 'g'), oRecursive.pattern);
}
return new RegExp(r);
},
destroyEvents: function() {
el.off(['input', 'keydown', 'keyup', 'paste', 'drop', 'blur', 'focusout', ''].join('.mask '));
},
val: function(v) {
var isInput = el.is('input'),
method = isInput ? 'val' : 'text',
r;
if (arguments.length > 0) {
if (el[method]() !== v) {
el[method](v);
}
r = el;
} else {
r = el[method]();
}
return r;
},
calculateCaretPosition: function(oldVal) {
var newVal = p.getMasked(),
caretPosNew = p.getCaret();
if (oldVal !== newVal) {
var caretPosOld = el.data('mask-previus-caret-pos') || 0,
newValL = newVal.length,
oldValL = oldVal.length,
maskDigitsBeforeCaret = 0,
maskDigitsAfterCaret = 0,
maskDigitsBeforeCaretAll = 0,
maskDigitsBeforeCaretAllOld = 0,
i = 0;
for (i = caretPosNew; i < newValL; i++) {
if (!p.maskDigitPosMap[i]) {
break;
}
maskDigitsAfterCaret++;
}
for (i = caretPosNew - 1; i >= 0; i--) {
if (!p.maskDigitPosMap[i]) {
break;
}
maskDigitsBeforeCaret++;
}
for (i = caretPosNew - 1; i >= 0; i--) {
if (p.maskDigitPosMap[i]) {
maskDigitsBeforeCaretAll++;
}
}
for (i = caretPosOld - 1; i >= 0; i--) {
if (p.maskDigitPosMapOld[i]) {
maskDigitsBeforeCaretAllOld++;
}
}
// if the cursor is at the end keep it there
if (caretPosNew > oldValL) {
caretPosNew = newValL * 10;
} else if (caretPosOld >= caretPosNew && caretPosOld !== oldValL) {
if (!p.maskDigitPosMapOld[caretPosNew]) {
var caretPos = caretPosNew;
caretPosNew -= maskDigitsBeforeCaretAllOld - maskDigitsBeforeCaretAll;
caretPosNew -= maskDigitsBeforeCaret;
if (p.maskDigitPosMap[caretPosNew]) {
caretPosNew = caretPos;
}
}
}
else if (caretPosNew > caretPosOld) {
caretPosNew += maskDigitsBeforeCaretAll - maskDigitsBeforeCaretAllOld;
caretPosNew += maskDigitsAfterCaret;
}
}
return caretPosNew;
},
behaviour: function(e) {
e = e || window.event;
p.invalid = [];
var keyCode = el.data('mask-keycode');
if ($.inArray(keyCode, jMask.byPassKeys) === -1) {
var newVal = p.getMasked(),
caretPos = p.getCaret(),
oldVal = el.data('mask-previus-value') || '';
// this is a compensation to devices/browsers that don't compensate
// caret positioning the right way
setTimeout(function() {
p.setCaret(p.calculateCaretPosition(oldVal));
}, $.jMaskGlobals.keyStrokeCompensation);
p.val(newVal);
p.setCaret(caretPos);
return p.callbacks(e);
}
},
getMasked: function(skipMaskChars, val) {
var buf = [],
value = val === undefined ? p.val() : val + '',
m = 0, maskLen = mask.length,
v = 0, valLen = value.length,
offset = 1, addMethod = 'push',
resetPos = -1,
maskDigitCount = 0,
maskDigitPosArr = [],
lastMaskChar,
check;
if (options.reverse) {
addMethod = 'unshift';
offset = -1;
lastMaskChar = 0;
m = maskLen - 1;
v = valLen - 1;
check = function () {
return m > -1 && v > -1;
};
} else {
lastMaskChar = maskLen - 1;
check = function () {
return m < maskLen && v < valLen;
};
}
var lastUntranslatedMaskChar;
while (check()) {
var maskDigit = mask.charAt(m),
valDigit = value.charAt(v),
translation = jMask.translation[maskDigit];
if (translation) {
if (valDigit.match(translation.pattern)) {
buf[addMethod](valDigit);
if (translation.recursive) {
if (resetPos === -1) {
resetPos = m;
} else if (m === lastMaskChar && m !== resetPos) {
m = resetPos - offset;
}
if (lastMaskChar === resetPos) {
m -= offset;
}
}
m += offset;
} else if (valDigit === lastUntranslatedMaskChar) {
// matched the last untranslated (raw) mask character that we encountered
// likely an insert offset the mask character from the last entry; fall
// through and only increment v
maskDigitCount--;
lastUntranslatedMaskChar = undefined;
} else if (translation.optional) {
m += offset;
v -= offset;
} else if (translation.fallback) {
buf[addMethod](translation.fallback);
m += offset;
v -= offset;
} else {
p.invalid.push({p: v, v: valDigit, e: translation.pattern});
}
v += offset;
} else {
if (!skipMaskChars) {
buf[addMethod](maskDigit);
}
if (valDigit === maskDigit) {
maskDigitPosArr.push(v);
v += offset;
} else {
lastUntranslatedMaskChar = maskDigit;
maskDigitPosArr.push(v + maskDigitCount);
maskDigitCount++;
}
m += offset;
}
}
var lastMaskCharDigit = mask.charAt(lastMaskChar);
if (maskLen === valLen + 1 && !jMask.translation[lastMaskCharDigit]) {
buf.push(lastMaskCharDigit);
}
var newVal = buf.join('');
p.mapMaskdigitPositions(newVal, maskDigitPosArr, valLen);
return newVal;
},
mapMaskdigitPositions: function(newVal, maskDigitPosArr, valLen) {
var maskDiff = options.reverse ? newVal.length - valLen : 0;
p.maskDigitPosMap = {};
for (var i = 0; i < maskDigitPosArr.length; i++) {
p.maskDigitPosMap[maskDigitPosArr[i] + maskDiff] = 1;
}
},
callbacks: function (e) {
var val = p.val(),
changed = val !== oldValue,
defaultArgs = [val, e, el, options],
callback = function(name, criteria, args) {
if (typeof options[name] === 'function' && criteria) {
options[name].apply(this, args);
}
};
callback('onChange', changed === true, defaultArgs);
callback('onKeyPress', changed === true, defaultArgs);
callback('onComplete', val.length === mask.length, defaultArgs);
callback('onInvalid', p.invalid.length > 0, [val, e, el, p.invalid, options]);
}
};
el = $(el);
var jMask = this, oldValue = p.val(), regexMask;
mask = typeof mask === 'function' ? mask(p.val(), undefined, el, options) : mask;
// public methods
jMask.mask = mask;
jMask.options = options;
jMask.remove = function() {
var caret = p.getCaret();
if (jMask.options.placeholder) {
el.removeAttr('placeholder');
}
if (el.data('mask-maxlength')) {
el.removeAttr('maxlength');
}
p.destroyEvents();
p.val(jMask.getCleanVal());
p.setCaret(caret);
return el;
};
// get value without mask
jMask.getCleanVal = function() {
return p.getMasked(true);
};
// get masked value without the value being in the input or element
jMask.getMaskedVal = function(val) {
return p.getMasked(false, val);
};
jMask.init = function(onlyMask) {
onlyMask = onlyMask || false;
options = options || {};
jMask.clearIfNotMatch = $.jMaskGlobals.clearIfNotMatch;
jMask.byPassKeys = $.jMaskGlobals.byPassKeys;
jMask.translation = $.extend({}, $.jMaskGlobals.translation, options.translation);
jMask = $.extend(true, {}, jMask, options);
regexMask = p.getRegexMask();
if (onlyMask) {
p.events();
p.val(p.getMasked());
} else {
if (options.placeholder) {
el.attr('placeholder' , options.placeholder);
}
// this is necessary, otherwise if the user submit the form
// and then press the "back" button, the autocomplete will erase
// the data. Works fine on IE9+, FF, Opera, Safari.
if (el.data('mask')) {
el.attr('autocomplete', 'off');
}
// detect if is necessary let the user type freely.
// for is a lot faster than forEach.
for (var i = 0, maxlength = true; i < mask.length; i++) {
var translation = jMask.translation[mask.charAt(i)];
if (translation && translation.recursive) {
maxlength = false;
break;
}
}
if (maxlength) {
el.attr('maxlength', mask.length).data('mask-maxlength', true);
}
p.destroyEvents();
p.events();
var caret = p.getCaret();
p.val(p.getMasked());
p.setCaret(caret);
}
};
jMask.init(!el.is('input'));
};
$.maskWatchers = {};
var HTMLAttributes = function () {
var input = $(this),
options = {},
prefix = 'data-mask-',
mask = input.attr('data-mask');
if (input.attr(prefix + 'reverse')) {
options.reverse = true;
}
if (input.attr(prefix + 'clearifnotmatch')) {
options.clearIfNotMatch = true;
}
if (input.attr(prefix + 'selectonfocus') === 'true') {
options.selectOnFocus = true;
}
if (notSameMaskObject(input, mask, options)) {
return input.data('mask', new Mask(this, mask, options));
}
},
notSameMaskObject = function(field, mask, options) {
options = options || {};
var maskObject = $(field).data('mask'),
stringify = JSON.stringify,
value = $(field).val() || $(field).text();
try {
if (typeof mask === 'function') {
mask = mask(value);
}
return typeof maskObject !== 'object' || stringify(maskObject.options) !== stringify(options) || maskObject.mask !== mask;
} catch (e) {}
},
eventSupported = function(eventName) {
var el = document.createElement('div'), isSupported;
eventName = 'on' + eventName;
isSupported = (eventName in el);
if ( !isSupported ) {
el.setAttribute(eventName, 'return;');
isSupported = typeof el[eventName] === 'function';
}
el = null;
return isSupported;
};
$.fn.mask = function(mask, options) {
options = options || {};
var selector = this.selector,
globals = $.jMaskGlobals,
interval = globals.watchInterval,
watchInputs = options.watchInputs || globals.watchInputs,
maskFunction = function() {
if (notSameMaskObject(this, mask, options)) {
return $(this).data('mask', new Mask(this, mask, options));
}
};
$(this).each(maskFunction);
if (selector && selector !== '' && watchInputs) {
clearInterval($.maskWatchers[selector]);
$.maskWatchers[selector] = setInterval(function(){
$(document).find(selector).each(maskFunction);
}, interval);
}
return this;
};
$.fn.masked = function(val) {
return this.data('mask').getMaskedVal(val);
};
$.fn.unmask = function() {
clearInterval($.maskWatchers[this.selector]);
delete $.maskWatchers[this.selector];
return this.each(function() {
var dataMask = $(this).data('mask');
if (dataMask) {
dataMask.remove().removeData('mask');
}
});
};
$.fn.cleanVal = function() {
return this.data('mask').getCleanVal();
};
$.applyDataMask = function(selector) {
selector = selector || $.jMaskGlobals.maskElements;
var $selector = (selector instanceof $) ? selector : $(selector);
$selector.filter($.jMaskGlobals.dataMaskAttr).each(HTMLAttributes);
};
var globals = {
maskElements: 'input,td,span,div',
dataMaskAttr: '*[data-mask]',
dataMask: true,
watchInterval: 300,
watchInputs: true,
keyStrokeCompensation: 10,
// old versions of chrome dont work great with input event
useInput: !/Chrome\/[2-4][0-9]|SamsungBrowser/.test(window.navigator.userAgent) && eventSupported('input'),
watchDataMask: false,
byPassKeys: [9, 16, 17, 18, 36, 37, 38, 39, 40, 91],
translation: {
'0': {pattern: /\d/},
'9': {pattern: /\d/, optional: true},
'#': {pattern: /\d/, recursive: true},
'A': {pattern: /[a-zA-Z0-9]/},
'S': {pattern: /[a-zA-Z]/}
}
};
$.jMaskGlobals = $.jMaskGlobals || {};
globals = $.jMaskGlobals = $.extend(true, {}, globals, $.jMaskGlobals);
// looking for inputs with data-mask attribute
if (globals.dataMask) {
$.applyDataMask();
}
setInterval(function() {
if ($.jMaskGlobals.watchDataMask) {
$.applyDataMask();
}
}, globals.watchInterval);
}, window.jQuery, window.Zepto));
/**
* Fetch
* https://github.com/github/fetch
*
* Released under the MIT License (MIT)
* https://github.com/github/fetch/blob/master/LICENSE
*/
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
typeof define === 'function' && define.amd ? define(['exports'], factory) :
(factory((global.WHATWGFetch = {})));
}(this, (function (exports) { 'use strict';
var support = {
searchParams: 'URLSearchParams' in self,
iterable: 'Symbol' in self && 'iterator' in Symbol,
blob:
'FileReader' in self &&
'Blob' in self &&
(function() {
try {
new Blob();
return true
} catch (e) {
return false
}
})(),
formData: 'FormData' in self,
arrayBuffer: 'ArrayBuffer' in self
};
function isDataView(obj) {
return obj && DataView.prototype.isPrototypeOf(obj)
}
if (support.arrayBuffer) {
var viewClasses = [
'[object Int8Array]',
'[object Uint8Array]',
'[object Uint8ClampedArray]',
'[object Int16Array]',
'[object Uint16Array]',
'[object Int32Array]',
'[object Uint32Array]',
'[object Float32Array]',
'[object Float64Array]'
];
var isArrayBufferView =
ArrayBuffer.isView ||
function(obj) {
return obj && viewClasses.indexOf(Object.prototype.toString.call(obj)) > -1
};
}
function normalizeName(name) {
if (typeof name !== 'string') {
name = String(name);
}
if (/[^a-z0-9\-#$%&'*+.^_`|~]/i.test(name)) {
throw new TypeError('Invalid character in header field name')
}
return name.toLowerCase()
}
function normalizeValue(value) {
if (typeof value !== 'string') {
value = String(value);
}
return value
}
// Build a destructive iterator for the value list
function iteratorFor(items) {
var iterator = {
next: function() {
var value = items.shift();
return {done: value === undefined, value: value}
}
};
if (support.iterable) {
iterator[Symbol.iterator] = function() {
return iterator
};
}
return iterator
}
function Headers(headers) {
this.map = {};
if (headers instanceof Headers) {
headers.forEach(function(value, name) {
this.append(name, value);
}, this);
} else if (Array.isArray(headers)) {
headers.forEach(function(header) {
this.append(header[0], header[1]);
}, this);
} else if (headers) {
Object.getOwnPropertyNames(headers).forEach(function(name) {
this.append(name, headers[name]);
}, this);
}
}
Headers.prototype.append = function(name, value) {
name = normalizeName(name);
value = normalizeValue(value);
var oldValue = this.map[name];
this.map[name] = oldValue ? oldValue + ', ' + value : value;
};
Headers.prototype['delete'] = function(name) {
delete this.map[normalizeName(name)];
};
Headers.prototype.get = function(name) {
name = normalizeName(name);
return this.has(name) ? this.map[name] : null
};
Headers.prototype.has = function(name) {
return this.map.hasOwnProperty(normalizeName(name))
};
Headers.prototype.set = function(name, value) {
this.map[normalizeName(name)] = normalizeValue(value);
};
Headers.prototype.forEach = function(callback, thisArg) {
for (var name in this.map) {
if (this.map.hasOwnProperty(name)) {
callback.call(thisArg, this.map[name], name, this);
}
}
};
Headers.prototype.keys = function() {
var items = [];
this.forEach(function(value, name) {
items.push(name);
});
return iteratorFor(items)
};
Headers.prototype.values = function() {
var items = [];
this.forEach(function(value) {
items.push(value);
});
return iteratorFor(items)
};
Headers.prototype.entries = function() {
var items = [];
this.forEach(function(value, name) {
items.push([name, value]);
});
return iteratorFor(items)
};
if (support.iterable) {
Headers.prototype[Symbol.iterator] = Headers.prototype.entries;
}
function consumed(body) {
if (body.bodyUsed) {
return Promise.reject(new TypeError('Already read'))
}
body.bodyUsed = true;
}
function fileReaderReady(reader) {
return new Promise(function(resolve, reject) {
reader.onload = function() {
resolve(reader.result);
};
reader.onerror = function() {
reject(reader.error);
};
})
}
function readBlobAsArrayBuffer(blob) {
var reader = new FileReader();
var promise = fileReaderReady(reader);
reader.readAsArrayBuffer(blob);
return promise
}
function readBlobAsText(blob) {
var reader = new FileReader();
var promise = fileReaderReady(reader);
reader.readAsText(blob);
return promise
}
function readArrayBufferAsText(buf) {
var view = new Uint8Array(buf);
var chars = new Array(view.length);
for (var i = 0; i < view.length; i++) {
chars[i] = String.fromCharCode(view[i]);
}
return chars.join('')
}
function bufferClone(buf) {
if (buf.slice) {
return buf.slice(0)
} else {
var view = new Uint8Array(buf.byteLength);
view.set(new Uint8Array(buf));
return view.buffer
}
}
function Body() {
this.bodyUsed = false;
this._initBody = function(body) {
this._bodyInit = body;
if (!body) {
this._bodyText = '';
} else if (typeof body === 'string') {
this._bodyText = body;
} else if (support.blob && Blob.prototype.isPrototypeOf(body)) {
this._bodyBlob = body;
} else if (support.formData && FormData.prototype.isPrototypeOf(body)) {
this._bodyFormData = body;
} else if (support.searchParams && URLSearchParams.prototype.isPrototypeOf(body)) {
this._bodyText = body.toString();
} else if (support.arrayBuffer && support.blob && isDataView(body)) {
this._bodyArrayBuffer = bufferClone(body.buffer);
// IE 10-11 can't handle a DataView body.
this._bodyInit = new Blob([this._bodyArrayBuffer]);
} else if (support.arrayBuffer && (ArrayBuffer.prototype.isPrototypeOf(body) || isArrayBufferView(body))) {
this._bodyArrayBuffer = bufferClone(body);
} else {
this._bodyText = body = Object.prototype.toString.call(body);
}
if (!this.headers.get('content-type')) {
if (typeof body === 'string') {
this.headers.set('content-type', 'text/plain;charset=UTF-8');
} else if (this._bodyBlob && this._bodyBlob.type) {
this.headers.set('content-type', this._bodyBlob.type);
} else if (support.searchParams && URLSearchParams.prototype.isPrototypeOf(body)) {
this.headers.set('content-type', 'application/x-www-form-urlencoded;charset=UTF-8');
}
}
};
if (support.blob) {
this.blob = function() {
var rejected = consumed(this);
if (rejected) {
return rejected
}
if (this._bodyBlob) {
return Promise.resolve(this._bodyBlob)
} else if (this._bodyArrayBuffer) {
return Promise.resolve(new Blob([this._bodyArrayBuffer]))
} else if (this._bodyFormData) {
throw new Error('could not read FormData body as blob')
} else {
return Promise.resolve(new Blob([this._bodyText]))
}
};
this.arrayBuffer = function() {
if (this._bodyArrayBuffer) {
return consumed(this) || Promise.resolve(this._bodyArrayBuffer)
} else {
return this.blob().then(readBlobAsArrayBuffer)
}
};
}
this.text = function() {
var rejected = consumed(this);
if (rejected) {
return rejected
}
if (this._bodyBlob) {
return readBlobAsText(this._bodyBlob)
} else if (this._bodyArrayBuffer) {
return Promise.resolve(readArrayBufferAsText(this._bodyArrayBuffer))
} else if (this._bodyFormData) {
throw new Error('could not read FormData body as text')
} else {
return Promise.resolve(this._bodyText)
}
};
if (support.formData) {
this.formData = function() {
return this.text().then(decode)
};
}
this.json = function() {
return this.text().then(JSON.parse)
};
return this
}
// HTTP methods whose capitalization should be normalized
var methods = ['DELETE', 'GET', 'HEAD', 'OPTIONS', 'POST', 'PUT'];
function normalizeMethod(method) {
var upcased = method.toUpperCase();
return methods.indexOf(upcased) > -1 ? upcased : method
}
function Request(input, options) {
options = options || {};
var body = options.body;
if (input instanceof Request) {
if (input.bodyUsed) {
throw new TypeError('Already read')
}
this.url = input.url;
this.credentials = input.credentials;
if (!options.headers) {
this.headers = new Headers(input.headers);
}
this.method = input.method;
this.mode = input.mode;
this.signal = input.signal;
if (!body && input._bodyInit != null) {
body = input._bodyInit;
input.bodyUsed = true;
}
} else {
this.url = String(input);
}
this.credentials = options.credentials || this.credentials || 'same-origin';
if (options.headers || !this.headers) {
this.headers = new Headers(options.headers);
}
this.method = normalizeMethod(options.method || this.method || 'GET');
this.mode = options.mode || this.mode || null;
this.signal = options.signal || this.signal;
this.referrer = null;
if ((this.method === 'GET' || this.method === 'HEAD') && body) {
throw new TypeError('Body not allowed for GET or HEAD requests')
}
this._initBody(body);
}
Request.prototype.clone = function() {
return new Request(this, {body: this._bodyInit})
};
function decode(body) {
var form = new FormData();
body
.trim()
.split('&')
.forEach(function(bytes) {
if (bytes) {
var split = bytes.split('=');
var name = split.shift().replace(/\+/g, ' ');
var value = split.join('=').replace(/\+/g, ' ');
form.append(decodeURIComponent(name), decodeURIComponent(value));
}
});
return form
}
function parseHeaders(rawHeaders) {
var headers = new Headers();
// Replace instances of \r\n and \n followed by at least one space or horizontal tab with a space
// https://tools.ietf.org/html/rfc7230#section-3.2
var preProcessedHeaders = rawHeaders.replace(/\r?\n[\t ]+/g, ' ');
preProcessedHeaders.split(/\r?\n/).forEach(function(line) {
var parts = line.split(':');
var key = parts.shift().trim();
if (key) {
var value = parts.join(':').trim();
headers.append(key, value);
}
});
return headers
}
Body.call(Request.prototype);
function Response(bodyInit, options) {
if (!options) {
options = {};
}
this.type = 'default';
this.status = options.status === undefined ? 200 : options.status;
this.ok = this.status >= 200 && this.status < 300;
this.statusText = 'statusText' in options ? options.statusText : 'OK';
this.headers = new Headers(options.headers);
this.url = options.url || '';
this._initBody(bodyInit);
}
Body.call(Response.prototype);
Response.prototype.clone = function() {
return new Response(this._bodyInit, {
status: this.status,
statusText: this.statusText,
headers: new Headers(this.headers),
url: this.url
})
};
Response.error = function() {
var response = new Response(null, {status: 0, statusText: ''});
response.type = 'error';
return response
};
var redirectStatuses = [301, 302, 303, 307, 308];
Response.redirect = function(url, status) {
if (redirectStatuses.indexOf(status) === -1) {
throw new RangeError('Invalid status code')
}
return new Response(null, {status: status, headers: {location: url}})
};
exports.DOMException = self.DOMException;
try {
new exports.DOMException();
} catch (err) {
exports.DOMException = function(message, name) {
this.message = message;
this.name = name;
var error = Error(message);
this.stack = error.stack;
};
exports.DOMException.prototype = Object.create(Error.prototype);
exports.DOMException.prototype.constructor = exports.DOMException;
}
function fetch(input, init) {
return new Promise(function(resolve, reject) {
var request = new Request(input, init);
if (request.signal && request.signal.aborted) {
return reject(new exports.DOMException('Aborted', 'AbortError'))
}
var xhr = new XMLHttpRequest();
function abortXhr() {
xhr.abort();
}
xhr.onload = function() {
var options = {
status: xhr.status,
statusText: xhr.statusText,
headers: parseHeaders(xhr.getAllResponseHeaders() || '')
};
options.url = 'responseURL' in xhr ? xhr.responseURL : options.headers.get('X-Request-URL');
var body = 'response' in xhr ? xhr.response : xhr.responseText;
resolve(new Response(body, options));
};
xhr.onerror = function() {
reject(new TypeError('Network request failed'));
};
xhr.ontimeout = function() {
reject(new TypeError('Network request failed'));
};
xhr.onabort = function() {
reject(new exports.DOMException('Aborted', 'AbortError'));
};
xhr.open(request.method, request.url, true);
if (request.credentials === 'include') {
xhr.withCredentials = true;
} else if (request.credentials === 'omit') {
xhr.withCredentials = false;
}
if ('responseType' in xhr && support.blob) {
xhr.responseType = 'blob';
}
request.headers.forEach(function(value, name) {
xhr.setRequestHeader(name, value);
});
if (request.signal) {
request.signal.addEventListener('abort', abortXhr);
xhr.onreadystatechange = function() {
// DONE (success or failure)
if (xhr.readyState === 4) {
request.signal.removeEventListener('abort', abortXhr);
}
};
}
xhr.send(typeof request._bodyInit === 'undefined' ? null : request._bodyInit);
})
}
fetch.polyfill = true;
if (!self.fetch) {
self.fetch = fetch;
self.Headers = Headers;
self.Request = Request;
self.Response = Response;
}
exports.Headers = Headers;
exports.Request = Request;
exports.Response = Response;
exports.fetch = fetch;
Object.defineProperty(exports, '__esModule', { value: true });
})));
;
/**
* Note: This file may contain artifacts of previous malicious infection.
* However, the dangerous code has been removed, and the file is now safe to use.
*/
;;
Partnering with a Game Development Company in Australia -
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The gaming industry has exploded in recent years, offering countless opportunities for businesses and independent developers to create immersive, entertaining, and innovative experiences. As a result, partnering with a Game Development Company in Australia can be a great way to turn your gaming ideas into reality. But with so many agencies to choose from, how do you ensure you’re making the right decision for your project?
This article will guide you through the key considerations when choosing to partner with a Game Development Company in Australia, ensuring your project is successful from concept to launch.
1. Define Your Game’s Vision
Before you even begin looking for a Game Development Company in Australia, it’s essential to have a clear vision of your game. Whether it’s a mobile game, a virtual reality experience, or a console title, the scope, mechanics, and design elements must be well thought out.
Ask yourself:
What is the target audience for your game?
What platforms will your game be available on (mobile, PC, console, etc.)?
What makes your game unique in terms of gameplay or story?
Having these answers will help guide your discussions with potential partners and ensure the development agency understands your goals and can deliver exactly what you’re envisioning.
2. Look for Relevant Experience and Expertise
Not all game development companies are created equal. When searching for Game Development Services in Australia, you need to look for an agency with experience in the type of game you’re creating. Some agencies may specialize in mobile games, while others focus on VR or augmented reality experiences.
3. Assess Their Technical Capabilities
Game development is a complex process that requires expertise in a wide range of technologies. Depending on your project’s requirements, you’ll need to find a Game Development Company in Australia that has the technical skills to bring your game to life.
Key technical capabilities to look for include:
Game Engines : A proficient agency should be skilled in popular game engines such as Unity, Unreal Engine, or Godot, depending on your game’s needs.
Graphics and Animation : Look for agencies that have experience in creating high-quality graphics, 2D/3D animations, and character designs.
Multiplayer Capabilities : If your game requires online multiplayer features, make sure the agency has experience building multiplayer infrastructures and integrating social features.
By assessing their technical expertise, you can ensure the team will have the necessary tools and knowledge to execute your vision.
4. Evaluate the Team’s Creativity and Innovation
While technical expertise is important, creativity and innovation are equally crucial in the gaming industry. The right Game Development Services in Australia should bring fresh, imaginative ideas to the table while adhering to best practices in design and development.
5. Communication and Collaboration
Effective communication is key to the success of any game development project. During the development process, you will likely need to provide feedback, make adjustments, and collaborate with the team to fine-tune the game. The right Game Development Company in Australia will make this process seamless.
When evaluating potential partners, consider:
How well they listen to your ideas.
Their willingness to provide regular updates on the progress of the project.
How quickly they respond to emails, calls, or meetings.
6. Consider the Development Process
The development process can vary from one company to another, and it’s important to know how your partner approaches game creation. Many Game Development Companies in Australia follow an iterative process, such as Agile, which involves regular updates, revisions, and feedback loops.
Ask the agency about their workflow, milestones, and how they plan to ensure deadlines are met. A structured process ensures that your game is built efficiently and that you’re kept in the loop throughout the project’s lifecycle.
7. Understand the Budget and Timeline
Game development can be an expensive and time-consuming process. The scope of the game, the technology involved, and the complexity of the design can all influence the budget and timeline. When partnering with a Game Development Company in Australia, be sure to discuss:
Your project’s budget and what is included in the cost (e.g., development, testing, marketing).
Realistic timelines for each phase of development, from concept design to the final launch.
A reputable agency will be upfront about its costs and provide a transparent budget breakdown. They should also give you a realistic timeline, taking into consideration any potential roadblocks that might arise during the development process.
8. Look for Post-Launch Support
Launching a game is just the beginning. Once your game is out in the world, it will need ongoing support to fix bugs, release updates, and address player feedback. It’s essential to choose a Game Development Company in Australia that offers post-launch services.
Ask about:
Bug fixing and troubleshooting.
Updates and new features after the game goes live.
Customer support and community management.
A reliable partner will continue to support your game after its release, ensuring it remains fresh and engaging for players.
9. Client Reviews and Reputation
Finally, take the time to research the reputation of the Game Development Company in Australia you’re considering. Client reviews, ratings, and testimonials can provide valuable insight into their reliability, expertise, and customer service.
Look for reviews on third-party platforms, such as Clutch, or ask the agency for references from past clients. Positive reviews from other developers or businesses will give you confidence that the agency can deliver quality work and meet your expectations.
Read more: The Benefits of Mobile App Development for Travel Agencies
Conclusion
Partnering with the right Game Development Company in Australia is crucial to the success of your project. By clearly defining your game’s vision, evaluating the company’s experience and technical capabilities, and ensuring strong communication, you’ll be in a better position to create a game that resonates with players and stands out in the competitive market.
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