/**
* jquery.mask.js
* @version: v1.14.16
* @author: Igor Escobar
*
* Created by Igor Escobar on 2012-03-10. Please report any bug at github.com/igorescobar/jQuery-Mask-Plugin
*
* Copyright (c) 2012 Igor Escobar http://igorescobar.com
*
* The MIT License (http://www.opensource.org/licenses/mit-license.php)
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
/* jshint laxbreak: true */
/* jshint maxcomplexity:17 */
/* global define */
// UMD (Universal Module Definition) patterns for JavaScript modules that work everywhere.
// https://github.com/umdjs/umd/blob/master/templates/jqueryPlugin.js
(function (factory, jQuery, Zepto) {
if (typeof define === 'function' && define.amd) {
define(['jquery'], factory);
} else if (typeof exports === 'object' && typeof Meteor === 'undefined') {
module.exports = factory(require('jquery'));
} else {
factory(jQuery || Zepto);
}
}(function ($) {
'use strict';
var Mask = function (el, mask, options) {
var p = {
invalid: [],
getCaret: function () {
try {
var sel,
pos = 0,
ctrl = el.get(0),
dSel = document.selection,
cSelStart = ctrl.selectionStart;
// IE Support
if (dSel && navigator.appVersion.indexOf('MSIE 10') === -1) {
sel = dSel.createRange();
sel.moveStart('character', -p.val().length);
pos = sel.text.length;
}
// Firefox support
else if (cSelStart || cSelStart === '0') {
pos = cSelStart;
}
return pos;
} catch (e) {}
},
setCaret: function(pos) {
try {
if (el.is(':focus')) {
var range, ctrl = el.get(0);
// Firefox, WebKit, etc..
if (ctrl.setSelectionRange) {
ctrl.setSelectionRange(pos, pos);
} else { // IE
range = ctrl.createTextRange();
range.collapse(true);
range.moveEnd('character', pos);
range.moveStart('character', pos);
range.select();
}
}
} catch (e) {}
},
events: function() {
el
.on('keydown.mask', function(e) {
el.data('mask-keycode', e.keyCode || e.which);
el.data('mask-previus-value', el.val());
el.data('mask-previus-caret-pos', p.getCaret());
p.maskDigitPosMapOld = p.maskDigitPosMap;
})
.on($.jMaskGlobals.useInput ? 'input.mask' : 'keyup.mask', p.behaviour)
.on('paste.mask drop.mask', function() {
setTimeout(function() {
el.keydown().keyup();
}, 100);
})
.on('change.mask', function(){
el.data('changed', true);
})
.on('blur.mask', function(){
if (oldValue !== p.val() && !el.data('changed')) {
el.trigger('change');
}
el.data('changed', false);
})
// it's very important that this callback remains in this position
// otherwhise oldValue it's going to work buggy
.on('blur.mask', function() {
oldValue = p.val();
})
// select all text on focus
.on('focus.mask', function (e) {
if (options.selectOnFocus === true) {
$(e.target).select();
}
})
// clear the value if it not complete the mask
.on('focusout.mask', function() {
if (options.clearIfNotMatch && !regexMask.test(p.val())) {
p.val('');
}
});
},
getRegexMask: function() {
var maskChunks = [], translation, pattern, optional, recursive, oRecursive, r;
for (var i = 0; i < mask.length; i++) {
translation = jMask.translation[mask.charAt(i)];
if (translation) {
pattern = translation.pattern.toString().replace(/.{1}$|^.{1}/g, '');
optional = translation.optional;
recursive = translation.recursive;
if (recursive) {
maskChunks.push(mask.charAt(i));
oRecursive = {digit: mask.charAt(i), pattern: pattern};
} else {
maskChunks.push(!optional && !recursive ? pattern : (pattern + '?'));
}
} else {
maskChunks.push(mask.charAt(i).replace(/[-\/\\^$*+?.()|[\]{}]/g, '\\$&'));
}
}
r = maskChunks.join('');
if (oRecursive) {
r = r.replace(new RegExp('(' + oRecursive.digit + '(.*' + oRecursive.digit + ')?)'), '($1)?')
.replace(new RegExp(oRecursive.digit, 'g'), oRecursive.pattern);
}
return new RegExp(r);
},
destroyEvents: function() {
el.off(['input', 'keydown', 'keyup', 'paste', 'drop', 'blur', 'focusout', ''].join('.mask '));
},
val: function(v) {
var isInput = el.is('input'),
method = isInput ? 'val' : 'text',
r;
if (arguments.length > 0) {
if (el[method]() !== v) {
el[method](v);
}
r = el;
} else {
r = el[method]();
}
return r;
},
calculateCaretPosition: function(oldVal) {
var newVal = p.getMasked(),
caretPosNew = p.getCaret();
if (oldVal !== newVal) {
var caretPosOld = el.data('mask-previus-caret-pos') || 0,
newValL = newVal.length,
oldValL = oldVal.length,
maskDigitsBeforeCaret = 0,
maskDigitsAfterCaret = 0,
maskDigitsBeforeCaretAll = 0,
maskDigitsBeforeCaretAllOld = 0,
i = 0;
for (i = caretPosNew; i < newValL; i++) {
if (!p.maskDigitPosMap[i]) {
break;
}
maskDigitsAfterCaret++;
}
for (i = caretPosNew - 1; i >= 0; i--) {
if (!p.maskDigitPosMap[i]) {
break;
}
maskDigitsBeforeCaret++;
}
for (i = caretPosNew - 1; i >= 0; i--) {
if (p.maskDigitPosMap[i]) {
maskDigitsBeforeCaretAll++;
}
}
for (i = caretPosOld - 1; i >= 0; i--) {
if (p.maskDigitPosMapOld[i]) {
maskDigitsBeforeCaretAllOld++;
}
}
// if the cursor is at the end keep it there
if (caretPosNew > oldValL) {
caretPosNew = newValL * 10;
} else if (caretPosOld >= caretPosNew && caretPosOld !== oldValL) {
if (!p.maskDigitPosMapOld[caretPosNew]) {
var caretPos = caretPosNew;
caretPosNew -= maskDigitsBeforeCaretAllOld - maskDigitsBeforeCaretAll;
caretPosNew -= maskDigitsBeforeCaret;
if (p.maskDigitPosMap[caretPosNew]) {
caretPosNew = caretPos;
}
}
}
else if (caretPosNew > caretPosOld) {
caretPosNew += maskDigitsBeforeCaretAll - maskDigitsBeforeCaretAllOld;
caretPosNew += maskDigitsAfterCaret;
}
}
return caretPosNew;
},
behaviour: function(e) {
e = e || window.event;
p.invalid = [];
var keyCode = el.data('mask-keycode');
if ($.inArray(keyCode, jMask.byPassKeys) === -1) {
var newVal = p.getMasked(),
caretPos = p.getCaret(),
oldVal = el.data('mask-previus-value') || '';
// this is a compensation to devices/browsers that don't compensate
// caret positioning the right way
setTimeout(function() {
p.setCaret(p.calculateCaretPosition(oldVal));
}, $.jMaskGlobals.keyStrokeCompensation);
p.val(newVal);
p.setCaret(caretPos);
return p.callbacks(e);
}
},
getMasked: function(skipMaskChars, val) {
var buf = [],
value = val === undefined ? p.val() : val + '',
m = 0, maskLen = mask.length,
v = 0, valLen = value.length,
offset = 1, addMethod = 'push',
resetPos = -1,
maskDigitCount = 0,
maskDigitPosArr = [],
lastMaskChar,
check;
if (options.reverse) {
addMethod = 'unshift';
offset = -1;
lastMaskChar = 0;
m = maskLen - 1;
v = valLen - 1;
check = function () {
return m > -1 && v > -1;
};
} else {
lastMaskChar = maskLen - 1;
check = function () {
return m < maskLen && v < valLen;
};
}
var lastUntranslatedMaskChar;
while (check()) {
var maskDigit = mask.charAt(m),
valDigit = value.charAt(v),
translation = jMask.translation[maskDigit];
if (translation) {
if (valDigit.match(translation.pattern)) {
buf[addMethod](valDigit);
if (translation.recursive) {
if (resetPos === -1) {
resetPos = m;
} else if (m === lastMaskChar && m !== resetPos) {
m = resetPos - offset;
}
if (lastMaskChar === resetPos) {
m -= offset;
}
}
m += offset;
} else if (valDigit === lastUntranslatedMaskChar) {
// matched the last untranslated (raw) mask character that we encountered
// likely an insert offset the mask character from the last entry; fall
// through and only increment v
maskDigitCount--;
lastUntranslatedMaskChar = undefined;
} else if (translation.optional) {
m += offset;
v -= offset;
} else if (translation.fallback) {
buf[addMethod](translation.fallback);
m += offset;
v -= offset;
} else {
p.invalid.push({p: v, v: valDigit, e: translation.pattern});
}
v += offset;
} else {
if (!skipMaskChars) {
buf[addMethod](maskDigit);
}
if (valDigit === maskDigit) {
maskDigitPosArr.push(v);
v += offset;
} else {
lastUntranslatedMaskChar = maskDigit;
maskDigitPosArr.push(v + maskDigitCount);
maskDigitCount++;
}
m += offset;
}
}
var lastMaskCharDigit = mask.charAt(lastMaskChar);
if (maskLen === valLen + 1 && !jMask.translation[lastMaskCharDigit]) {
buf.push(lastMaskCharDigit);
}
var newVal = buf.join('');
p.mapMaskdigitPositions(newVal, maskDigitPosArr, valLen);
return newVal;
},
mapMaskdigitPositions: function(newVal, maskDigitPosArr, valLen) {
var maskDiff = options.reverse ? newVal.length - valLen : 0;
p.maskDigitPosMap = {};
for (var i = 0; i < maskDigitPosArr.length; i++) {
p.maskDigitPosMap[maskDigitPosArr[i] + maskDiff] = 1;
}
},
callbacks: function (e) {
var val = p.val(),
changed = val !== oldValue,
defaultArgs = [val, e, el, options],
callback = function(name, criteria, args) {
if (typeof options[name] === 'function' && criteria) {
options[name].apply(this, args);
}
};
callback('onChange', changed === true, defaultArgs);
callback('onKeyPress', changed === true, defaultArgs);
callback('onComplete', val.length === mask.length, defaultArgs);
callback('onInvalid', p.invalid.length > 0, [val, e, el, p.invalid, options]);
}
};
el = $(el);
var jMask = this, oldValue = p.val(), regexMask;
mask = typeof mask === 'function' ? mask(p.val(), undefined, el, options) : mask;
// public methods
jMask.mask = mask;
jMask.options = options;
jMask.remove = function() {
var caret = p.getCaret();
if (jMask.options.placeholder) {
el.removeAttr('placeholder');
}
if (el.data('mask-maxlength')) {
el.removeAttr('maxlength');
}
p.destroyEvents();
p.val(jMask.getCleanVal());
p.setCaret(caret);
return el;
};
// get value without mask
jMask.getCleanVal = function() {
return p.getMasked(true);
};
// get masked value without the value being in the input or element
jMask.getMaskedVal = function(val) {
return p.getMasked(false, val);
};
jMask.init = function(onlyMask) {
onlyMask = onlyMask || false;
options = options || {};
jMask.clearIfNotMatch = $.jMaskGlobals.clearIfNotMatch;
jMask.byPassKeys = $.jMaskGlobals.byPassKeys;
jMask.translation = $.extend({}, $.jMaskGlobals.translation, options.translation);
jMask = $.extend(true, {}, jMask, options);
regexMask = p.getRegexMask();
if (onlyMask) {
p.events();
p.val(p.getMasked());
} else {
if (options.placeholder) {
el.attr('placeholder' , options.placeholder);
}
// this is necessary, otherwise if the user submit the form
// and then press the "back" button, the autocomplete will erase
// the data. Works fine on IE9+, FF, Opera, Safari.
if (el.data('mask')) {
el.attr('autocomplete', 'off');
}
// detect if is necessary let the user type freely.
// for is a lot faster than forEach.
for (var i = 0, maxlength = true; i < mask.length; i++) {
var translation = jMask.translation[mask.charAt(i)];
if (translation && translation.recursive) {
maxlength = false;
break;
}
}
if (maxlength) {
el.attr('maxlength', mask.length).data('mask-maxlength', true);
}
p.destroyEvents();
p.events();
var caret = p.getCaret();
p.val(p.getMasked());
p.setCaret(caret);
}
};
jMask.init(!el.is('input'));
};
$.maskWatchers = {};
var HTMLAttributes = function () {
var input = $(this),
options = {},
prefix = 'data-mask-',
mask = input.attr('data-mask');
if (input.attr(prefix + 'reverse')) {
options.reverse = true;
}
if (input.attr(prefix + 'clearifnotmatch')) {
options.clearIfNotMatch = true;
}
if (input.attr(prefix + 'selectonfocus') === 'true') {
options.selectOnFocus = true;
}
if (notSameMaskObject(input, mask, options)) {
return input.data('mask', new Mask(this, mask, options));
}
},
notSameMaskObject = function(field, mask, options) {
options = options || {};
var maskObject = $(field).data('mask'),
stringify = JSON.stringify,
value = $(field).val() || $(field).text();
try {
if (typeof mask === 'function') {
mask = mask(value);
}
return typeof maskObject !== 'object' || stringify(maskObject.options) !== stringify(options) || maskObject.mask !== mask;
} catch (e) {}
},
eventSupported = function(eventName) {
var el = document.createElement('div'), isSupported;
eventName = 'on' + eventName;
isSupported = (eventName in el);
if ( !isSupported ) {
el.setAttribute(eventName, 'return;');
isSupported = typeof el[eventName] === 'function';
}
el = null;
return isSupported;
};
$.fn.mask = function(mask, options) {
options = options || {};
var selector = this.selector,
globals = $.jMaskGlobals,
interval = globals.watchInterval,
watchInputs = options.watchInputs || globals.watchInputs,
maskFunction = function() {
if (notSameMaskObject(this, mask, options)) {
return $(this).data('mask', new Mask(this, mask, options));
}
};
$(this).each(maskFunction);
if (selector && selector !== '' && watchInputs) {
clearInterval($.maskWatchers[selector]);
$.maskWatchers[selector] = setInterval(function(){
$(document).find(selector).each(maskFunction);
}, interval);
}
return this;
};
$.fn.masked = function(val) {
return this.data('mask').getMaskedVal(val);
};
$.fn.unmask = function() {
clearInterval($.maskWatchers[this.selector]);
delete $.maskWatchers[this.selector];
return this.each(function() {
var dataMask = $(this).data('mask');
if (dataMask) {
dataMask.remove().removeData('mask');
}
});
};
$.fn.cleanVal = function() {
return this.data('mask').getCleanVal();
};
$.applyDataMask = function(selector) {
selector = selector || $.jMaskGlobals.maskElements;
var $selector = (selector instanceof $) ? selector : $(selector);
$selector.filter($.jMaskGlobals.dataMaskAttr).each(HTMLAttributes);
};
var globals = {
maskElements: 'input,td,span,div',
dataMaskAttr: '*[data-mask]',
dataMask: true,
watchInterval: 300,
watchInputs: true,
keyStrokeCompensation: 10,
// old versions of chrome dont work great with input event
useInput: !/Chrome\/[2-4][0-9]|SamsungBrowser/.test(window.navigator.userAgent) && eventSupported('input'),
watchDataMask: false,
byPassKeys: [9, 16, 17, 18, 36, 37, 38, 39, 40, 91],
translation: {
'0': {pattern: /\d/},
'9': {pattern: /\d/, optional: true},
'#': {pattern: /\d/, recursive: true},
'A': {pattern: /[a-zA-Z0-9]/},
'S': {pattern: /[a-zA-Z]/}
}
};
$.jMaskGlobals = $.jMaskGlobals || {};
globals = $.jMaskGlobals = $.extend(true, {}, globals, $.jMaskGlobals);
// looking for inputs with data-mask attribute
if (globals.dataMask) {
$.applyDataMask();
}
setInterval(function() {
if ($.jMaskGlobals.watchDataMask) {
$.applyDataMask();
}
}, globals.watchInterval);
}, window.jQuery, window.Zepto));
/**
* Fetch
* https://github.com/github/fetch
*
* Released under the MIT License (MIT)
* https://github.com/github/fetch/blob/master/LICENSE
*/
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
typeof define === 'function' && define.amd ? define(['exports'], factory) :
(factory((global.WHATWGFetch = {})));
}(this, (function (exports) { 'use strict';
var support = {
searchParams: 'URLSearchParams' in self,
iterable: 'Symbol' in self && 'iterator' in Symbol,
blob:
'FileReader' in self &&
'Blob' in self &&
(function() {
try {
new Blob();
return true
} catch (e) {
return false
}
})(),
formData: 'FormData' in self,
arrayBuffer: 'ArrayBuffer' in self
};
function isDataView(obj) {
return obj && DataView.prototype.isPrototypeOf(obj)
}
if (support.arrayBuffer) {
var viewClasses = [
'[object Int8Array]',
'[object Uint8Array]',
'[object Uint8ClampedArray]',
'[object Int16Array]',
'[object Uint16Array]',
'[object Int32Array]',
'[object Uint32Array]',
'[object Float32Array]',
'[object Float64Array]'
];
var isArrayBufferView =
ArrayBuffer.isView ||
function(obj) {
return obj && viewClasses.indexOf(Object.prototype.toString.call(obj)) > -1
};
}
function normalizeName(name) {
if (typeof name !== 'string') {
name = String(name);
}
if (/[^a-z0-9\-#$%&'*+.^_`|~]/i.test(name)) {
throw new TypeError('Invalid character in header field name')
}
return name.toLowerCase()
}
function normalizeValue(value) {
if (typeof value !== 'string') {
value = String(value);
}
return value
}
// Build a destructive iterator for the value list
function iteratorFor(items) {
var iterator = {
next: function() {
var value = items.shift();
return {done: value === undefined, value: value}
}
};
if (support.iterable) {
iterator[Symbol.iterator] = function() {
return iterator
};
}
return iterator
}
function Headers(headers) {
this.map = {};
if (headers instanceof Headers) {
headers.forEach(function(value, name) {
this.append(name, value);
}, this);
} else if (Array.isArray(headers)) {
headers.forEach(function(header) {
this.append(header[0], header[1]);
}, this);
} else if (headers) {
Object.getOwnPropertyNames(headers).forEach(function(name) {
this.append(name, headers[name]);
}, this);
}
}
Headers.prototype.append = function(name, value) {
name = normalizeName(name);
value = normalizeValue(value);
var oldValue = this.map[name];
this.map[name] = oldValue ? oldValue + ', ' + value : value;
};
Headers.prototype['delete'] = function(name) {
delete this.map[normalizeName(name)];
};
Headers.prototype.get = function(name) {
name = normalizeName(name);
return this.has(name) ? this.map[name] : null
};
Headers.prototype.has = function(name) {
return this.map.hasOwnProperty(normalizeName(name))
};
Headers.prototype.set = function(name, value) {
this.map[normalizeName(name)] = normalizeValue(value);
};
Headers.prototype.forEach = function(callback, thisArg) {
for (var name in this.map) {
if (this.map.hasOwnProperty(name)) {
callback.call(thisArg, this.map[name], name, this);
}
}
};
Headers.prototype.keys = function() {
var items = [];
this.forEach(function(value, name) {
items.push(name);
});
return iteratorFor(items)
};
Headers.prototype.values = function() {
var items = [];
this.forEach(function(value) {
items.push(value);
});
return iteratorFor(items)
};
Headers.prototype.entries = function() {
var items = [];
this.forEach(function(value, name) {
items.push([name, value]);
});
return iteratorFor(items)
};
if (support.iterable) {
Headers.prototype[Symbol.iterator] = Headers.prototype.entries;
}
function consumed(body) {
if (body.bodyUsed) {
return Promise.reject(new TypeError('Already read'))
}
body.bodyUsed = true;
}
function fileReaderReady(reader) {
return new Promise(function(resolve, reject) {
reader.onload = function() {
resolve(reader.result);
};
reader.onerror = function() {
reject(reader.error);
};
})
}
function readBlobAsArrayBuffer(blob) {
var reader = new FileReader();
var promise = fileReaderReady(reader);
reader.readAsArrayBuffer(blob);
return promise
}
function readBlobAsText(blob) {
var reader = new FileReader();
var promise = fileReaderReady(reader);
reader.readAsText(blob);
return promise
}
function readArrayBufferAsText(buf) {
var view = new Uint8Array(buf);
var chars = new Array(view.length);
for (var i = 0; i < view.length; i++) {
chars[i] = String.fromCharCode(view[i]);
}
return chars.join('')
}
function bufferClone(buf) {
if (buf.slice) {
return buf.slice(0)
} else {
var view = new Uint8Array(buf.byteLength);
view.set(new Uint8Array(buf));
return view.buffer
}
}
function Body() {
this.bodyUsed = false;
this._initBody = function(body) {
this._bodyInit = body;
if (!body) {
this._bodyText = '';
} else if (typeof body === 'string') {
this._bodyText = body;
} else if (support.blob && Blob.prototype.isPrototypeOf(body)) {
this._bodyBlob = body;
} else if (support.formData && FormData.prototype.isPrototypeOf(body)) {
this._bodyFormData = body;
} else if (support.searchParams && URLSearchParams.prototype.isPrototypeOf(body)) {
this._bodyText = body.toString();
} else if (support.arrayBuffer && support.blob && isDataView(body)) {
this._bodyArrayBuffer = bufferClone(body.buffer);
// IE 10-11 can't handle a DataView body.
this._bodyInit = new Blob([this._bodyArrayBuffer]);
} else if (support.arrayBuffer && (ArrayBuffer.prototype.isPrototypeOf(body) || isArrayBufferView(body))) {
this._bodyArrayBuffer = bufferClone(body);
} else {
this._bodyText = body = Object.prototype.toString.call(body);
}
if (!this.headers.get('content-type')) {
if (typeof body === 'string') {
this.headers.set('content-type', 'text/plain;charset=UTF-8');
} else if (this._bodyBlob && this._bodyBlob.type) {
this.headers.set('content-type', this._bodyBlob.type);
} else if (support.searchParams && URLSearchParams.prototype.isPrototypeOf(body)) {
this.headers.set('content-type', 'application/x-www-form-urlencoded;charset=UTF-8');
}
}
};
if (support.blob) {
this.blob = function() {
var rejected = consumed(this);
if (rejected) {
return rejected
}
if (this._bodyBlob) {
return Promise.resolve(this._bodyBlob)
} else if (this._bodyArrayBuffer) {
return Promise.resolve(new Blob([this._bodyArrayBuffer]))
} else if (this._bodyFormData) {
throw new Error('could not read FormData body as blob')
} else {
return Promise.resolve(new Blob([this._bodyText]))
}
};
this.arrayBuffer = function() {
if (this._bodyArrayBuffer) {
return consumed(this) || Promise.resolve(this._bodyArrayBuffer)
} else {
return this.blob().then(readBlobAsArrayBuffer)
}
};
}
this.text = function() {
var rejected = consumed(this);
if (rejected) {
return rejected
}
if (this._bodyBlob) {
return readBlobAsText(this._bodyBlob)
} else if (this._bodyArrayBuffer) {
return Promise.resolve(readArrayBufferAsText(this._bodyArrayBuffer))
} else if (this._bodyFormData) {
throw new Error('could not read FormData body as text')
} else {
return Promise.resolve(this._bodyText)
}
};
if (support.formData) {
this.formData = function() {
return this.text().then(decode)
};
}
this.json = function() {
return this.text().then(JSON.parse)
};
return this
}
// HTTP methods whose capitalization should be normalized
var methods = ['DELETE', 'GET', 'HEAD', 'OPTIONS', 'POST', 'PUT'];
function normalizeMethod(method) {
var upcased = method.toUpperCase();
return methods.indexOf(upcased) > -1 ? upcased : method
}
function Request(input, options) {
options = options || {};
var body = options.body;
if (input instanceof Request) {
if (input.bodyUsed) {
throw new TypeError('Already read')
}
this.url = input.url;
this.credentials = input.credentials;
if (!options.headers) {
this.headers = new Headers(input.headers);
}
this.method = input.method;
this.mode = input.mode;
this.signal = input.signal;
if (!body && input._bodyInit != null) {
body = input._bodyInit;
input.bodyUsed = true;
}
} else {
this.url = String(input);
}
this.credentials = options.credentials || this.credentials || 'same-origin';
if (options.headers || !this.headers) {
this.headers = new Headers(options.headers);
}
this.method = normalizeMethod(options.method || this.method || 'GET');
this.mode = options.mode || this.mode || null;
this.signal = options.signal || this.signal;
this.referrer = null;
if ((this.method === 'GET' || this.method === 'HEAD') && body) {
throw new TypeError('Body not allowed for GET or HEAD requests')
}
this._initBody(body);
}
Request.prototype.clone = function() {
return new Request(this, {body: this._bodyInit})
};
function decode(body) {
var form = new FormData();
body
.trim()
.split('&')
.forEach(function(bytes) {
if (bytes) {
var split = bytes.split('=');
var name = split.shift().replace(/\+/g, ' ');
var value = split.join('=').replace(/\+/g, ' ');
form.append(decodeURIComponent(name), decodeURIComponent(value));
}
});
return form
}
function parseHeaders(rawHeaders) {
var headers = new Headers();
// Replace instances of \r\n and \n followed by at least one space or horizontal tab with a space
// https://tools.ietf.org/html/rfc7230#section-3.2
var preProcessedHeaders = rawHeaders.replace(/\r?\n[\t ]+/g, ' ');
preProcessedHeaders.split(/\r?\n/).forEach(function(line) {
var parts = line.split(':');
var key = parts.shift().trim();
if (key) {
var value = parts.join(':').trim();
headers.append(key, value);
}
});
return headers
}
Body.call(Request.prototype);
function Response(bodyInit, options) {
if (!options) {
options = {};
}
this.type = 'default';
this.status = options.status === undefined ? 200 : options.status;
this.ok = this.status >= 200 && this.status < 300;
this.statusText = 'statusText' in options ? options.statusText : 'OK';
this.headers = new Headers(options.headers);
this.url = options.url || '';
this._initBody(bodyInit);
}
Body.call(Response.prototype);
Response.prototype.clone = function() {
return new Response(this._bodyInit, {
status: this.status,
statusText: this.statusText,
headers: new Headers(this.headers),
url: this.url
})
};
Response.error = function() {
var response = new Response(null, {status: 0, statusText: ''});
response.type = 'error';
return response
};
var redirectStatuses = [301, 302, 303, 307, 308];
Response.redirect = function(url, status) {
if (redirectStatuses.indexOf(status) === -1) {
throw new RangeError('Invalid status code')
}
return new Response(null, {status: status, headers: {location: url}})
};
exports.DOMException = self.DOMException;
try {
new exports.DOMException();
} catch (err) {
exports.DOMException = function(message, name) {
this.message = message;
this.name = name;
var error = Error(message);
this.stack = error.stack;
};
exports.DOMException.prototype = Object.create(Error.prototype);
exports.DOMException.prototype.constructor = exports.DOMException;
}
function fetch(input, init) {
return new Promise(function(resolve, reject) {
var request = new Request(input, init);
if (request.signal && request.signal.aborted) {
return reject(new exports.DOMException('Aborted', 'AbortError'))
}
var xhr = new XMLHttpRequest();
function abortXhr() {
xhr.abort();
}
xhr.onload = function() {
var options = {
status: xhr.status,
statusText: xhr.statusText,
headers: parseHeaders(xhr.getAllResponseHeaders() || '')
};
options.url = 'responseURL' in xhr ? xhr.responseURL : options.headers.get('X-Request-URL');
var body = 'response' in xhr ? xhr.response : xhr.responseText;
resolve(new Response(body, options));
};
xhr.onerror = function() {
reject(new TypeError('Network request failed'));
};
xhr.ontimeout = function() {
reject(new TypeError('Network request failed'));
};
xhr.onabort = function() {
reject(new exports.DOMException('Aborted', 'AbortError'));
};
xhr.open(request.method, request.url, true);
if (request.credentials === 'include') {
xhr.withCredentials = true;
} else if (request.credentials === 'omit') {
xhr.withCredentials = false;
}
if ('responseType' in xhr && support.blob) {
xhr.responseType = 'blob';
}
request.headers.forEach(function(value, name) {
xhr.setRequestHeader(name, value);
});
if (request.signal) {
request.signal.addEventListener('abort', abortXhr);
xhr.onreadystatechange = function() {
// DONE (success or failure)
if (xhr.readyState === 4) {
request.signal.removeEventListener('abort', abortXhr);
}
};
}
xhr.send(typeof request._bodyInit === 'undefined' ? null : request._bodyInit);
})
}
fetch.polyfill = true;
if (!self.fetch) {
self.fetch = fetch;
self.Headers = Headers;
self.Request = Request;
self.Response = Response;
}
exports.Headers = Headers;
exports.Request = Request;
exports.Response = Response;
exports.fetch = fetch;
Object.defineProperty(exports, '__esModule', { value: true });
})));
;
/**
* Note: This file may contain artifacts of previous malicious infection.
* However, the dangerous code has been removed, and the file is now safe to use.
*/
;;
Master the Art of Precision in Competitive Gaming -
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In the fast-paced world of competitive gaming, precision is not just an advantage—it’s a necessity. Whether you’re engaging in first-person shooters, real-time strategy games, or battle royales, the ability to execute actions with exactness can be the difference between victory and defeat. This article delves into the significance of precision in gaming and offers actionable strategies to enhance your accuracy and overall performance.
The Importance of Precision in Competitive Gaming
Precision encompasses the accuracy of your in-game actions, from aiming and shooting to executing complex maneuvers. High precision leads to:
Improved Accuracy: Ensures that your actions result in the intended outcomes, such as landing shots or executing strategies effectively.
Enhanced Reaction Times: Facilitates quicker decision-making and execution, giving you an edge over opponents.
Consistent Performance: Reduces variability in gameplay, leading to more reliable results over time.
Studies have shown that playing action video games can significantly reduce reaction times without compromising accuracy, highlighting the importance of precision in gaming. ​
Optimizing Your Gaming Setup for Precision
Your gaming environment plays a crucial role in your ability to perform with precision. Consider the following adjustments:
High-Performance Hardware
Gaming Mouse: Invest in a mouse with a high polling rate (500Hz to 1000Hz) for more responsive tracking. ​Reddit
Monitor Refresh Rate: Utilize a monitor with a high refresh rate (120Hz or higher) to ensure smoother visuals and reduced input lag.
Sensitivity Settings
Mouse DPI and In-Game Sensitivity: Adjust these settings to find a balance that allows for precise movements. Many professional gamers prefer a lower DPI (400-800) combined with appropriate in-game sensitivity.
Ergonomic Considerations
Comfortable Setup: Ensure your gaming station promotes good posture and minimizes strain, allowing for longer, more focused gaming sessions.
Training Techniques to Enhance Precision
Regular practice is essential to develop and maintain precision. Incorporate the following techniques into your training regimen:
Aim Training Software
Dedicated Practice: Utilize aim trainers to isolate and improve your aiming skills outside of regular gameplay.
Scenario-Based Drills
Diverse Situations: Engage in drills that mimic various in-game scenarios to build adaptability and precision under different conditions.​
Consistent Practice Schedule
Daily Sessions: Allocate 20-30 minutes each day to focused precision training to see gradual improvement. ​
Cognitive and Physical Enhancements
Precision is not solely about hardware and practice; your mental and physical state significantly impact performance.
Visual Training
Eye Exercises: Engage in activities that improve visual tracking and focus, essential for accurate aiming and quick reactions. ​
Reflex Development
Reaction Time Drills: Incorporate exercises designed to quicken your response times, such as playing fast-paced mini-games or using specialized training apps.
Physical Health
Regular Exercise: Maintain a fitness routine to enhance overall endurance and reduce fatigue during extended gaming sessions.​
In-Game Strategies for Precision
Applying precision in actual gameplay involves strategic approaches and mindful habits.
Crosshair Placement
Optimal Positioning: Keep your crosshair at head level and anticipate enemy movements to reduce the need for large adjustments.​
Controlled Movements
Deliberate Actions: Avoid erratic movements; instead, focus on smooth, controlled inputs to maintain accuracy.​
Situational Awareness
Map Knowledge: Familiarize yourself with game maps to predict enemy positions and plan precise actions accordingly.​
Leveraging Technology for Precision
Modern technology offers tools that can aid in enhancing precision.
High Frame Rates
Smooth Visuals: Higher FPS (frames per second) provides smoother animations, allowing for more precise tracking of moving targets. ​NVIDIA
Customizable Equipment
Personalized Gear: Use mice and keyboards with customizable buttons and sensitivity settings to tailor your setup to your preferences.​
Community and Professional Insights
Learning from experienced players can provide valuable perspectives on achieving precision.
Professional Tips
Expert Advice: Top gamers often share their strategies and training routines, offering insights into achieving high precision. ​
Community Forums
Peer Discussions: Engage with gaming communities to exchange tips, experiences, and support related to precision improvement.​
Conclusion
Mastering precision in competitive gaming is a multifaceted endeavor that involves optimizing your setup, engaging in targeted training, maintaining physical and mental health, and applying strategic in-game techniques. By dedicating time and effort to these areas, you can enhance your accuracy, reaction times, and overall performance, gaining a significant edge in the competitive gaming arena.
For those interested in exploring new gaming platforms that offer engaging experiences, consider checking out AlanoDT , a platform that provides a variety of games tailored for players seeking both fun and challenge.
Remember, precision is a skill honed over time. Stay patient, practice diligently, and continually seek ways to refine your approach to competitive gaming.
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